- series’ main creed = “nothing is true, everything is permitted”
- "If the world that we are forced to accept is false and nothing is true, then everything is possible."
- apply to everyday life
- franchise is historical science fiction
- historical figures appear in the games; Leonardo Da Vinci and Machiavelli
- historical side much more apparent in Assassin’s Creed 2 than the original
- historical events (eg. Pazzi Conspiracy, when the Pazzi family tried to replace the Medici family, 15th century)
- Ubisoft literally captures theories and myths and make them parallel our reality
- Ubisoft wrote, published, and released novel (with the help of Penguin Group) based on the videogame characters and storyline
- Also based on the franchise; graphic novels, short films, and a movie in the works
- “We believe that these projects developed in tandem with the games themselves provide the player with a truly immersive experience into the Assassin’s Creed world.”
- gaming and literature are both about narrative storytelling
- Developed by EA
- Dante, author of The Divine Comedy
- not a slavish retelling
- avatar is a re-envisioned Dante all muscle and decked to the nines in armor
- have to battle your way through the Nine Circle of Hell to face off against Lucifer himself
- love-driven quest to free Beatrice
- if this videogame gets people to discover the original poem by Dante, then who cares if Dante is wielding Death’s scythe in service to this retelling?
**Storytelling is all about exploring the human condition, events, and their impact – interaction among individuals. Books for how to tell a story constantly try to pound in the point that “plot is a verb.” Well, verbs are action words, so why can’t an action-packed game deliver a kick-ass story?
- plot requires action
- not all games are an example of great literature, much like not every book has a great story
Can a video game offer the same depth of characters and insight into the human condition as a novel? Can a video game possess substantial literary merit?
- I suppose the first question we must ask is, "What gives a work literary merit?"
"Can a game be considered a work of literature?"
Writing methods from classics used in videogames
- Emily Bronte’s foreshadowing technique
- Tolstoy’s “zoom into action” strategy
- Dicken’s use of intersecting stories
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